it may not be possible to bind the player, but you could make an object and then bind that object, i think. so you could put resources into escrow under an object that will only release them when some condition is met.
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i am satisfiedit may not be possible to bind the player, but you could make an object and then bind that object, i think. so you could put resources into escrow under an object that will only release them when some condition is met.
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i am satisfied