i cause Player heavoid to create an object Player heavoid ordinal, and give it the following regulations:
-
when heavoid claims to activate this object, then: create an object
Player heavoid ordinal 0. -
when this object comes to hold an object
Player heavoid ordinal nfor an ordinal n, then: create an objectPlayer heavoid ordinal mwheremis the successor ton, if not already extant. -
when this object comes to hold all
Player heavoid ordinal bfor b < a, where a is a limit ordinal, andPlayer heavoid ordinal adoes not exist, then: create an objectPlayer heavoid ordinal a.
after all other relevant actions have resolved, i cause Player heavoid to cause Player heavoid ordinal to cede Player heavoid ordinal w+6 to Player ubq323, removing itself as a holder of Player heavoid ordinal w+6.